Game Mechanics and Scoring
Ranked Three Over uses six balls and two wickets. Only the three largest delivery run outcomes contribute to the practice total; dots and wickets are zero candidates. The three values are selected automatically, not by the player. A second wicket always loses immediately. Unless the second wicket causes an immediate loss, settlement requires the completed sixth ball; reaching a target earlier does not settle. Four published integer-weight shot charts use outcomes 0,1,2,3,4,6,W. Exact dynamic programming prices the selected target at 0.96 divided by its initial optimal success probability. The coach maximizes success over legal adaptive shots; 96% is expected gross return under that optimal policy, not a win percentage or a guarantee for every shot policy. One active whole-innings stake 10/20/50/100; no Auto, cash-out or extension. Idle low-balance refill sets 1000, fractional change persists, unfinished reload does not refund. The published chart entries are exact integer percentages in outcome order 0,1,2,3,4,6,W. Random sampling uses unbiased 32-bit rejection into 100 equally likely chart units. The coach displays one optimal next action; ties use published shot order. The displayed winning multiplier is fixed before the first ball.
Mathematical Evidence and RTP
| Target | Optimal Success Probability | Expected Gross Return | Measured Gross Return |
|---|---|---|---|
| 6 | 0.88280266688 | 96% | 95.975565% |
| 9 | 0.742870135949 | 96% | 96.04508% |
| 12 | 0.55288600418 | 96% | 96.02639% |
| 15 | 0.225187548552 | 96% | 96.06925% |
The expected RTP is 96% for all modes. Simulation measurements are supporting sample observations, not the mathematical payout law or a promised return.
Wallet and Persistence
The initial balance is 1000. Idle low-balance refill sets the balance to 1000 when eligible while idle and balance is below 10. Fractional carry persists through settlement, manual refill, and reload. The local settled balance including zero persists. An unfinished round ends without refund or resume. Stake, mode, and refill are locked during active play; sound remains available. Shot choice remains available between deliveries.
Privacy and Storage
This guide's demo uses localStorage for settled balance and fractional carry; this does not establish anonymity or exclude other processing. The template declares a Google Fonts stylesheet; actual full-site network capture remains pending. The demo account flow is none, and the demo payment flow is none. Virtual coins have no cash value.
Responsible Use
This guide is intended for adults aged 18 and above; the demo does not verify age. Decide your own time and virtual-coin limits before playing.
You may take a break between deliveries. An animation already started finishes normally. The demo does not enforce a timer or personal spending limit.
Identity and Scope
This site presents an independent browser demo. It supplies no outside account login, payment flow or verified app package.
These rules explain this game; they do not establish the identity or licence of an outside operator.
Frequently asked questions
How is the score calculated in Ranked Three Over?
Only the three largest delivery run outcomes contribute to the practice total; dots and wickets are zero candidates. The three values are selected automatically, not by the player.
What is the expected return?
The expected gross return is 96% under the optimal policy, not a win percentage or a guarantee for every shot policy. This is based on exact dynamic programming.
Does the demo have an account login?
No. The demo account flow is none. It uses local storage for balance and fractional carry without an external account system.