Guide

Ranked Three Over: Exact Rules and Demo Mechanics

The official website of 555r.

The official website of 555r. This guide details the exact mechanics of the Ranked Three Over demo. This is an independent simulation; the demo does not certify an external casino or operator. The game uses a specific scoring algorithm where only the three highest run outcomes from six deliveries count toward the total. Settlement requires the completion of the sixth ball unless a second wicket falls earlier.

The game features a 96% expected gross return under the optimal adaptive shot policy. Virtual coins are used for play; they have no cash value and cannot be withdrawn.

Game Structure and Scoring

Each innings lasts up to six deliveries; a second wicket ends it immediately. The scoring logic differs from standard cricket:

  • Top-3 Scoring: Only the three largest delivery run outcomes contribute to the practice total. Dots (0) and wickets (W) contribute zero. Zero values can remain among the top three when fewer than three deliveries score positive runs.
  • Automatic Selection: The three values contributing to the total are selected automatically by the game logic, not by player choice.
  • Wicket Rule: A second wicket always results in an immediate loss.
  • Settlement: A second wicket loses immediately. Otherwise settlement requires the completed sixth ball. Reaching the target score earlier does not settle the round; the remaining balls are still played.

Shot Charts and Probability

The game uses four published integer-weight shot charts. Each chart defines the probability distribution for outcomes: 0, 1, 2, 3, 4, 6, and W.

  • Chart Entries: Entries are exact integer percentages in outcome order (0, 1, 2, 3, 4, 6, W).
  • Random Sampling: Uses unbiased 32-bit rejection into 100 equally likely chart units.
  • Dynamic Programming: Exact prices are calculated for targets. For example, a target of 6 has an optimal success probability of approximately 0.8828. The price is derived from the formula: 0.96 / optimal success probability.

Expected Return and Math Evidence

The expected gross return is 96% under the optimal policy. This is a mathematical expectation, not a guarantee for every session or shot policy.

TargetOptimal Success ProbabilityExpected Gross Return %Measured Gross Return %
60.88289695.98
90.74299696.05
120.55299696.03
150.22529696.07

The coach displays one optimal next action. Ties in optimal shots use the published shot order.

Controls and Modes

Stakes: One active whole-innings stake is selected from 10, 20, 50, or 100 virtual coins.

Features: There is no Auto play, no cash-out option, and no extension.

Controls: Stake, mode, and refill are locked during active play. Sound remains available. Cricket shot choice remains available between deliveries.

Wallet and Persistence

Initial Balance: 1000 virtual coins.

Refill: An idle low-balance refill sets the balance to exactly 1000. This is a manual-set action eligible while idle and the balance is below 10. It does not add coins; it sets the balance. Fractional change persists through settlement, manual refill, and reload.

Reload: An unfinished round ends without refund or resume upon reload. The local settled balance, including zero, persists.

Privacy and Storage

The game source uses localStorage for settled balance and fractional carry. This storage mechanism does not establish anonymity or exclude other data processing. No account login or payment flow is present in this demo.

Frequently asked questions

How is the final score calculated?

The final score is the sum of the three largest run outcomes from the six deliveries. Dots and wickets are zero candidates. If a second wicket falls, the innings ends immediately with a loss.

What is the expected return?

The expected gross return is 96% under the optimal adaptive shot policy. This is a long-term mathematical expectation and not a guaranteed result for short sessions.

Does the demo require an account?

No. This is an independent guide demo. There is no account login flow, no KYC, and no deposit required. Virtual coins are reset manually if the balance drops below 10 while idle.